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Computing

“A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming.”

The Primary National Curriculum Framework 2014

Intent

The computing curriculum has undergone enormous changes in recent years. At Windermere we recognise the importance of developing an enquiring IT literate mind that will be able to take on the digital challenges of a workplace in ten to fifteen years’ time, which we can barely imagine. Our curriculum aims to provide the pupils with the problem solving skills to be digitally literate across a wide range of devices and software.

Implementation

The children are taught through practical ‘hands on’ lessons, comparing devices and software to ones they have used previously.  The curriculum in each year group covers Computer Networks, so that the pupils develop an understanding of how the internet is used to share information, creating Digital Media, Data and Information and Programming, whilst incorporating eSafety into every lesson.

Our pupils have access to laptops and iPads to support every aspect of their learning, but they also develop programming skills using a range of electronic devices and software, such as Bee-Bots, Lego WeDo and Flowol/K’nex. These give the children an opportunity to use algorithms and programming skills, seeing the practical effect of their programming.